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Practical Experiment

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A long time ago...

I was at the range with an FAL.

One of the target shooters there saw me blasting away and, jokingly, said that in combat I'd need to hit more often.

I, in jest, replied, "it's surpressing [sic] fire!"

This led to a little challenge.

His scoped bolt gun, vs my FAL.  We set up some milk jugs full of water at the 100 yard line.  We start with rifles down, unloaded, and first one to hit a jug wins.

Fine.

"GO!" and we lunge for our rifles.

The target shooter sits down at the bench and starts thumbing rounds into his magazine.  I grab the FAL and shove the loaded magazine into the well.

We actually start aiming at the same time.

I start banging out rounds, missing around the gallon container and getting a little frustrated.  Finally after about ten shots my jug explodes.

HA!

About a second later I'm surprised to hear him fire his first round.

He's very surprised to find that I'm finished and have hit the jug already.

It was illustrative of a couple things.

We were both so focused we'd lost track of that the other guy was doing.  He thought the lull in my shooting was me running out of ammo and pausing to reload.  He admitted that the sound of my shooting was affecting his aim and adding pressure.

We chatted a bit about the lesson we should learn from this and never really came to a conclusion.

Enlightening

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In the process of moving my posts from LiveJournal to here...

I've noticed something about a friend that kind of bothers me.

The way they enter the debate is to WIN.  Not convince me, but to CRUSH my position and declare victory.

That bothers me a lot.

Especially since I didn't notice that what was going on when it was happening.

What stands out while copy-pasting much of this is there's absolutely nothing they've commented on where they agreed with me.

But when there was a disagreement, reams and reams of links and rebuttal.

Damn.

Just damn.

Rain Rain Go Away

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It's been raining solid for about a week here.

Not a gentle rain, but torrential nearly all day everyday with a stalled front right on top of us.

I can't find an online source, but the news said 18" in the past week.

Update:  The nearest station shows 25.50" for July, all but 2.2" have been from the 17th on.  12.25" from the 24th when we had the first round of flooding.  Then we've had 5" in the past three days.

I am astonished how a couple of inches a day, every day, adds up!

This is how it looks down the road from my front porch!


People are taking advantage of the empty lot where the house used to be to get their cars out of the worst of it.

Zoomed in to gauge the depth...


The dip on the street I live on is filling in too.


Because of the slope in my front yard, I'm about three feet above the present water level, I should be OK.  Fingers crossed.

Tactical

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Shown here is the Pasco Sheriff's Department testing their new Moisture Resistant Amphibian Protected vehicle.

Gun Nutty

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I know that I'm too into guns now.

Watching the videos on C&Rsenal's YouTube channel.

The person they have shooting, May, is a pretty woman.

It took The Lovely Harvey saying, "she's pretty," for me to stop looking at the gun she was firing and notice.

Hi, my name is Angus McThag and I'm a gun-nut.

Aftermath

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It should get bigger if you click on it.

Shhh Dancing Monkey Shhh

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Ms Schumer, you're pretty and I like it when you take your clothes off (although I've lost a lot of respect for C3PO now).

And that pretty much sums up what I'd like from you.

Since I didn't demand you get nekkid at gunpoint, you can stop pontificating about guns now.

Must Be Racism

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One of my neighbors has put his heart and soul into his house and the flooding came halfway up his lawn.

He was out when the clouds broke, fixing what he could.

Some "idle youths" were wandering the neighborhood doing the same thing The Lovely Harvey and I were doing.  Checking out how bad things were.

The neighbor stood at the corner of his property and kept the youths under observation their entire transit up the block and around the corner.

Should I mention that both he and the youths were of the same complexion?

Should I mention that it's much darker than my pale-blue Scottish hue?

We kept a bit of an eye on them too, to be honest.  There's been some break-ins at homes where the residents evacuated already.  I am pretty sure the kids were some of the local teens and generally harmless.  We don't live in the 'hood and neither do they.

Or is this my white pale-blue cisgender privilege talking?

Interface

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Up on the bridge, everything is a glass cockpit.  Configurable displays, touch screens, soft-switches, even some motion-capture holo-display controls.  The whole ship can be run from the bridge, in fact.

Why then, engineering?  More importantly, why is it manned?

Because engineering is where the manual overrides reside.  Valves with wheels.  Hard wired physical switches.  Dedicated electronic controls with manual switched redundancies!

A warning panel with distinct and dedicated lights (three bulbs per light!) telling you what system is having a problem instead of a pop-up on a computer screen that your entire life on the internet has trained you to instantly minimize and ignore.

Letting the ship's computer run things is preferred, and far more efficient, but... if your choice is between it efficiently not working at all or inefficiently working some with the harsh reality of hyperspace pressing in on the hull...

It's the difference between replacing a nothing part like the primary field strength generator or shutting down the entire waveguide form while in hyperspace to replace and re-wind the field initiator coil (all while trusting the secondary FSG to hold while you remember where in The Void did you leave your 0.05mm magnetic superconductor spool and wondering if your splicer's powercell is still good).

Physical tell-tales are a good thing.

A skilled engineer can tell at a glance at the annunciator panel in engineering and see if, perhaps, an alarm is spurious by seeing what other systems are not illuminated.  They might then be able to override the computer and keep an essential system online or even operate it in a degraded capacity and avert disaster.

Traveller Tuesday is an Erin thing I intermittently also do, but it's Her idea originally.

Inside the FN FAL

Vintage Ammo

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There's at least as much tape as box remaining.

41 rounds remaining.


It's like someone loaded up their Gov't Model and called it a life.


What year did they start putting .38 Super on the head?  The box appears to be from 1930-1933.

The Droids You're Looking At

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It comes up often in geekdom...

Why didn't Obi-Wan recognize C3PO and R2D2?

Quick!  Show me a picture of your first television set!  Clock radio.  Coffee Maker.  Kitchen table...

Protocol and Astromech droids are mass produced consumer electronics!

C3PO might be special because Anakin build him from scrap parts, but he was made to, eventually, look just like a standard protocol droid.  We see at least two other identical except for color droids in the original movies!

We see even more R2 units scurrying about.

It's like spotting a particular VW Beetle...

As for remembering their names, do you remember the license plate number on your parent's car 20 years ago?

I know lots of people who can't remember the model their parents owned 20 years ago!

I Did Not Think You Could DO This

70

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Today it has been seventy years since the first atomic weapon was used in war.

Trinity might have been the first atomic device detonated, but Little Boy was the first atomic weapon.

The delicious irony is yesterday President Obama was crowing about what a great deal HE had made with Iran over their nuclear weapons research.

I really worry that WW2 will be known as The First Nuclear War someday because of how inept Democrat presidents are at handling the Middle East; Iran in particular.

Trust Issues

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How does one find out how the debate went if one can't stand to watch such things and doesn't trust any news outlet to report about it honestly?

You've Never Even Tried To Play

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Yonder on Facebook...

It's no secret I am a fan of GURPS.

I've literally been playing it longer than it's existed because FuzzyGeff bought Man-To-Man.  1985.

GURPS is on its 4th edition in those 30 years, but one thing hasn't changed: If someone complains about another table-top RPG, damn sure someone is going to insert how much GURPS sucks.

And it's always by someone who obviously didn't actually play it.

Yes, you idiot, I can tell from here because what you're complaining about doesn't actually exist in the game.  I know that because I have actually played it.  Not only played it, Gamemastered all four editions.

Gamemastered for people who don't even like me as a person, but the gaming was good enough to keep them coming back.  If the game was as bad as all that, these people would have taken the excuse to leave and run.

Do you know what the complaint is really about?

Scope.

GURPS is the first game system that was actually designed to be generic (it's in the bloody name!) and non-genre specific.  That means there's going to be sections of the rules that never get touched for any given genre.

Generic means there's going to be some amount of cumbersome, but I've played a lot of systems since I started gaming in (oh shit) 1978 and keep coming back to GURPS because it really shines at the worlds I like to create.

Some of my enthusiasm is of the "born again" variety.  I really loathed the idea of points based character generation when I first had to deal with it.  In 1981... with Champions 1e.  GURPS was the second point-based system I played.

As an aside, it seems that most complaints about GURPS are actually realized with Hero 5e, can it be as simple as people getting the point-based games confused?

A gigantic hunk of my enthusiasm for GURPS comes from converting from other game systems.  Twilight 2000 got converted first.  Then Traveller.  Then Megatraveller.  Then, well just about anything GDW made since they did good world design but not so much good game design.  GURPS never failed to adapt to the new worlds.  Not only did it never fail, it also got easier to hammer into shape with progressive editions.*

When you're converting other games and trying to maintain the tone and feel of a genre, you've really got to open the hood and see what makes the other game tick.  You are forced to confront how much of your game isn't actually in the rulebook, but are house-rules to bypass errata or just flat missed by the game designer.

LBB Traveller and AD&D were two such games where we didn't hardly use the actual rules while playing the game because they are HORRID game systems.  We used the skeletons of the system with our own flesh hung from the bones.  It made bringing new players to the table extremely tedious.

Hopping back and forth between game systems when hopping between GM and genre got old fast too.  Especially when everyone remembered a good rule from a different game to handle a situation and the GM put their foot down about the not-as-good rule that actually went with the game we were playing.  Then the argument about it that wasted so much game time...

GURPS, although complicated and a bit cumbersome, at least had the charm of once learned you'd learned it.  The worst part of the game is still, after thirty years, character generation.  Scope comes to play again.  For players used to and comfortable with the narrow scope of character classes the sudden lack of constraints is a problem.  Here's where the real meat of the complaints is.  They simply don't know how to make a character without the constraints channeling them into their party role, so they take it out on the thing that's "hurting" them, the game.

The next thing that always gets that player is balance of points.  The core complaint about people who hate GURPS, is their favorite spell or ability from another game doesn't work the same (different rules, duh) or is brutally expensive when it has to be given a fair point value.

It's been fun to compare it.  Back in 1982... when we split off of Bear's home-brewed D&D to play "real" AD&D we all rolled up 1st level characters and played the game.  Four years later, with GURPS: Fantasy for GURPS 1e in hand, we recreated our party from 9th grade...

It was interesting.  The fighter was about the same.  The thief was more fighter-like, but also far more versatile.  The magic user was more survivable.  The ranger and the cleric were fucked up, but we figured out how to mash something together.

Where things got interesting to me was how the characters progress from the start position.  After a bit of running in AD&D, the fighter wasn't really much more effective, but the cleric and magic user... Oy vey!  Their advancement was exponential compared to non-spell users.

With GURPS the power level stays fairly flat.

To capture the epic scope of AD&D in many campaigns you've got to issue your players epic points.  (Here's a hint the GM decided how many points you start with, not the GAME).

*GURPS has actually been through 6 editions.

0e is Man-To-Man which is just a combat system. (1985)
1e and 2e are nearly identical. (1986)
3e was a substantial change and this is where the game started to actually live up to it's promise. (1988)
3eR or 3rd Edition Revised came out and this is the definitive 3e version, but it's also starting to collapse under its own weight.  (1996)
4e is 3eR pruned back and rationalized.  (2004)

Looking back at 3eR I can see clearly what a steaming mess it'd become.  We happily played it because we'd been playing 3e and the changes to the system occurred incrementally and organically through supplements and errata so we didn't notice we'd stepped into a new edition so much (we also ignored a good hunk of the optional rules).  3e had forgotten it was supposed to be generic and had new core game rules introduced with every world specific book.  3eR was an attempt to consolidate those rules into the main book, but the contradictions were insurmountable if you were attempting to combine some genres.

I sometimes wonder if complainers are talking about this mess.  It'd be a valid complaint, if the specifics of what they're complaining about hit on the contradictions!  And if the complaints were different from when it was the far simpler, but definitely incomplete 2nd edition.

It's the scope they don't like.

They don't like that a world doesn't come with the game.  They don't like their role is not narrowly defined for them by character class.  They don't like that their starting power level is identical to the other players and the system, by design, tends to keep the player's power level similar as they advance.

If I were cynical I'd say it's because they have to use their imaginations and think for a change.

Not One

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There's like 40 Republican candidates and not one with a beard.

Something wrong with that.

Maybe I Should Reconsider

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Chuck "Moar Gun Control" Schumer dislikes the deal with Iran?

Maybe a nuk-lear Persia is something I want now.

Or is Chaz just blinking 12:00 at noon again?

The Guts Of An Iris Valve

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And why they kind of need to be round rather than door shaped.

Another 70

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It's been 70 years since anyone has popped a nuke in anger.

It's actually astonishing.

Weapons, once invented, tend to get used.

Come to think on it, I am surprised that there hasn't been a lot more chemical and biological warfare too.

NBC is scary shit, but being scary has never stopped people from slaughtering their fellow man before.
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