I've mixed magic into historical gaming before.
Magic and pirates in the 1650's was natural.
Magic and cowboys didn't quite go so well, but that had more to do with mismanaged expectations. I think the players were expecting more history and were unaware at how little advantage cap and ball gave over certain stone-age weapons (especially in situations were the older tech was at its best advantage.)
Magic and the roaring '20's worked wonderfully, but I wasn't the GM then. We were detectives working for an agency in 1935 St Louis.
I've been watching Boardwalk Empire and I am thinking that bootleggers and gangsters in a world with magic could be fun.
Magic and pirates in the 1650's was natural.
Magic and cowboys didn't quite go so well, but that had more to do with mismanaged expectations. I think the players were expecting more history and were unaware at how little advantage cap and ball gave over certain stone-age weapons (especially in situations were the older tech was at its best advantage.)
Magic and the roaring '20's worked wonderfully, but I wasn't the GM then. We were detectives working for an agency in 1935 St Louis.
I've been watching Boardwalk Empire and I am thinking that bootleggers and gangsters in a world with magic could be fun.