This post makes it seem like it was near impossible to pop three guys dead right there in the back of the head from 4 yards.
If you line up the targets at the range, this is an easy exercise and you wonder how anyone could miss.
GURPS 4e default mode includes assumes some penalties that might not apply to some people.
You can get up to +10 to your roll in a non-combat situation, giving us a 20 for the first two shots and 18 for the third.
Being a cold blooded motherfucker means shooting at people is like a day at the range, so you should get bonuses to shoot at them. Combat Reflexes, Unfazeable and levels of Fearlessness should come into play to help, it's not explicitly said in the rules though. The GM has to make a leap of faith and apply it.
You've got to decide what alleviates the symptoms that cause the defacto -10 penalty to all combat shooting. The rules as written avoid stating the combination of advantages and disadvantages that fully eliminate the penalty because it's surely to be abused by the players. Leaving it up to the GM also means "The GM giveth and the GM taketh away."
If you get a player who goes all rules-lawyer on you, just direct them to B345 Task Difficulty.
If you line up the targets at the range, this is an easy exercise and you wonder how anyone could miss.
GURPS 4e default mode includes assumes some penalties that might not apply to some people.
You can get up to +10 to your roll in a non-combat situation, giving us a 20 for the first two shots and 18 for the third.
Being a cold blooded motherfucker means shooting at people is like a day at the range, so you should get bonuses to shoot at them. Combat Reflexes, Unfazeable and levels of Fearlessness should come into play to help, it's not explicitly said in the rules though. The GM has to make a leap of faith and apply it.
You've got to decide what alleviates the symptoms that cause the defacto -10 penalty to all combat shooting. The rules as written avoid stating the combination of advantages and disadvantages that fully eliminate the penalty because it's surely to be abused by the players. Leaving it up to the GM also means "The GM giveth and the GM taketh away."
If you get a player who goes all rules-lawyer on you, just direct them to B345 Task Difficulty.