What I cannot find is a complete break-down of what things weigh.
As I said before, I extrapolated the weights of some parts.
What would be nice is to have how much the common parts weigh so the intrepid player can have the parts for a different configuration in their pack.
Having the conversion parts at the ready is kind of a fool's errand.
There are three sight sets: rifle/carbine, belt feed and top feed. There are two handguards: rifle/carbine and belt/top feed.
The folding stock fits on the belt/top configurations, but will block the ejection port on the top feed and can't be locked folded on the belt feed because it hits the box/drum.
There are five barrels. Rifle, carbine, top feed (automatic rifle), short belt (commando) and long belt (LMG). Carrying a spare barrel makes some player character sense because it changes the bulk but the commando MG barrel has an increased chance for malf.
The real advantage that the design seems to have is the common core of the gun is the same, thus cheaper for the Army and simpler for the armorer.
I also discovered that M numbers were assigned thanks to wikipedia.
XM22 is the rifle, XM23 is the carbine, XM207 is the LMG. E1 is added for 63A and E2 for 1:9 twist barrels...
That last is interesting. We didn't start thinking in terms of 1:9 until the NATO ammunition trials in the late '70s; long after the Army had rejected the gun for service.
This has me thinking of another alt to add to T2K. While not simpler than the M16 to make, the Stoner is at least possible with more primitive tooling because it skips aluminum forgings. Instead of the M16EZ we have the M22...
As I said before, I extrapolated the weights of some parts.
What would be nice is to have how much the common parts weigh so the intrepid player can have the parts for a different configuration in their pack.
Having the conversion parts at the ready is kind of a fool's errand.
There are three sight sets: rifle/carbine, belt feed and top feed. There are two handguards: rifle/carbine and belt/top feed.
The folding stock fits on the belt/top configurations, but will block the ejection port on the top feed and can't be locked folded on the belt feed because it hits the box/drum.
There are five barrels. Rifle, carbine, top feed (automatic rifle), short belt (commando) and long belt (LMG). Carrying a spare barrel makes some player character sense because it changes the bulk but the commando MG barrel has an increased chance for malf.
The real advantage that the design seems to have is the common core of the gun is the same, thus cheaper for the Army and simpler for the armorer.
I also discovered that M numbers were assigned thanks to wikipedia.
XM22 is the rifle, XM23 is the carbine, XM207 is the LMG. E1 is added for 63A and E2 for 1:9 twist barrels...
That last is interesting. We didn't start thinking in terms of 1:9 until the NATO ammunition trials in the late '70s; long after the Army had rejected the gun for service.
This has me thinking of another alt to add to T2K. While not simpler than the M16 to make, the Stoner is at least possible with more primitive tooling because it skips aluminum forgings. Instead of the M16EZ we have the M22...